Exploring the Ocean in Our Brains with Jaron Lanier

As a Microsoft employee we have access to this amazing internal website that is usually my first stop if I need anything. Whether that's a product related question, info about the company or what's for lunch in building 112. My favorite part of the site - no big mystery here - publishes stories about the incredible people and happenings from a 'Softie perspective. It's called Inside Track and it's a little like a suped up company newsletter. This week I feel really lucky that we are able to share one of the stories from Inside Track with all of you! Jake Siegel had the opportunity to sit down with Jaron Lanier - a true technological pioneer - and found out about his thoughts on Kinect, avatars, the Internet, and, most interestingly, why he chose Microsoft.

Happy reading,
Zoe

Exploring the Ocean in Our Brains with Jaron Lanier

By Jake Siegel

Jaron Lanier has spent decades thinking about technology and the ways we use—and misuse—it. He also has been thinking long and hard about using avatars to access the untapped potential of our brains.
 
"This is the only operation in the world of any kind—public, private, or otherwise—where some of the things that I've dreamed about could actually be brought out into the world," he said. "That's extraordinary."One evening last November, Jaron Lanier queued up outside a video game store in California and counted down the minutes until he could buy Kinect for Xbox 360. Jaron—a technologist, computer scientist, composer, and one of Time magazine's 100 most-influential people of 2010—was just as excited to get his hands on Microsoft's motion-sensing camera as the other gamers in line, most of whom he quickly realized were half his age. He was only slightly embarrassed by the observation.

"As a grown-up and as a father I can't believe I did that," said Jaron, a partner architect for Microsoft Research (MSR). "But I was just so amazed it was really happening."

He had been waiting for that moment for a long time. At MSR, he had consulted for years on the project that ultimately became Kinect. But in a sense, the story goes back much further. Jaron has spent decades scouting the frontier of human-machine interaction. In a Silicon Valley garage 30 years ago, he and some friends became the first avatars—movable representations of themselves in cyberspace. He has watched the computer science industry's adventures with avatars crawl along ever since.

Jaron sees Kinect as a breakthrough for those adventures, a rare instance where consumer technology leaps past what is happening in research labs. And that was precisely why he decided to join Microsoft in 2006 as a scholar-at-large in spite of what he calls "a long history of not holding down a real job."

"This is the only operation in the world of any kind—public, private, or otherwise—where some of the things that I've dreamed about could actually be brought out into the world," he said. "That's extraordinary."

Expanding the way we think

Still, it's difficult for him to define what the term means today or to say whether those early visions have come true. Virtual reality has probably had its biggest success as an industrial technology, Jaron said; surgeons routinely practice surgical procedures through simulators, and you can't buy a car today that hasn't been prototyped in virtual reality.

But the experiences Jaron and his friends had in a garage 30 years ago—transforming themselves into avatars in immersive environments—haven't become commonplace. That's because for years one needed to don a bulky bodysuit to become an avatar. Kinect changed that overnight, Jaron said. Its camera can instantly capture what the body is doing and map that to an avatar.

It's too early to imagine all the possibilities Kinect will unleash, but Jaron believes it's the start of something profound. What's really exciting for him isn't the ability to see yourself in an immersive 3-D environment ("though it is cool"). It's the fact that you yourself change. He wrote in the Wall Street Journal that Kinect represents a new wave of technology that has the potential to expand the way we think. Ask him what he means, and he'll excitedly start talking about nonhuman avatars and somatic cognition. (Somatic means "of the body"—Jaron often apologizes when he tries to explain it in the context of his research. "Even when I have lots of space to write about it, it's still hard," he said.)

Essentially, he believes there's some kind of untapped potential in the brain that we might be able to access when we play with nonrealistic avatars. One possible area of application is education, where students could transform themselves into a molecule during a chemistry lesson, for example, or become a triangle to study geometry.

"What I'm trying to figure out is if there's another channel to intelligence, if there's this whole other ocean in our brains waiting to be explored," he said. "That's the long-term topic I'm really interested in exploring, and I think Kinect could be the first step toward understanding it."

Advocating 'techno-humanism'

 Jaron is many things—computer scientist, musician, author—but he is not a machine. Last year he wrote a book reminding everyone that they aren't, either. It caused a bit of a stir.

"You Are Not a Gadget: A Manifesto" explored the power and limitations of human interaction in a socially networked world. Jaron believes deeply in the promise of the Internet, but he laments the way we're using it today. The book's chief target was Web 2.0 and what Jaron sees as its celebration of online collectivism. Jaron believes Web 2.0 principles of collaboration and sharing have spawned what he calls "digital Maoism," where the individual is trumped by collective groupthink, content creators can't make a buck, and open forums are taken over by rampaging, anonymous mobs.

He's particularly critical of the belief that all content on the web should be free. He contrasts that view with the PC revolution of the past few decades, which he says helped create wealth for tons of people. Today everyone champions the advertising model that in his mind is "the computational equivalent of heroin."

"The notion that it was OK to look to PCs as a way to make living but you shouldn't expect the same from the Internet is a total abrogation of our duty to society," he said. "And I really feel if this sort of advertising model of the Internet hadn't become so dominant around turn of century, I think we would have created enough new wealth in the middle classes to avoid the recession we're going through."

Jaron instead advocates a form of computing he calls techno-humanism, where the individual is celebrated and the Internet offers a path to creativity and economic growth. He wants web designers and network engineers to think about ways to value people over information.

"I think there has to be this kind of reemphasis of a sacred faith in people being special that has to be emphasized over and over again at every level of computation, both in the user experience and the way networks are designed," he said. "Because if computers provide this other worldview where everything is just information, computation can sort of erase people."

The technologist as skeptic

 In the wake of "You Are Not a Gadget," some people read Jaron's views as "antitechnology." He waves off the charge. Jaron believes a critical component of his work as a technologist is taking a hard look at the ways we use—and misuse—technology.

Perhaps unsurprisingly, Jaron is a prolific writer. In addition to his books, he frequently writes op-ed articles that appear in publications such as the Wall Street Journal and the New York Times. He views that public life as essential to who he is, and before he joined Microsoft he made sure that everyone was OK with the fact that he spoke his mind frequently.

"I asked what if I say something that upsets someone at Microsoft?" he said. "They said 'we're grown-ups. We'll live.' I thought that was great."

"I think it's hucksterism to be working on technology without also being a skeptic or being cautionary about how to misuse it," he said. "So I view being a critic, being tough on us, on myself, on our technology, as part of my responsibility of being a technologist."

As he researches the future of computing at MSR, Jaron will also sound the alarm whenever he sees technology take a wrong turn. Despite that skeptical eye, he firmly believes technology is essential to humanity's future. He bemoans the dystopian visions that Hollywood typically offers when it portrays technology in the coming decades. Jaron himself has dabbled in the movies. He was an advisor on 2001's "Minority Report." As much as he enjoyed the experience, he disagreed strongly with the film's "back-to-nature" end.

"You can't turn against technology to find a meaningful future," he said. "If that's what you think is a happy ending, we're all going to starve to death."

At the end of the day, Jaron proclaims he is an optimist. He believes technology is our hope for a better tomorrow.

"Of course I'm an optimist—otherwise, what are you doing here?" he said. "Find yourself another planet if you don't want to be optimistic about this one. We've hit the limits of the earth as we understand it, and now the pressure is on technologists to come through. And I believe we will."

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